Kitely has added help for bodily based mostly rendering (PBR) supplies in each its digital worlds and on the Kitely Market, the company announced this week. The replace additionally contains help for textures as much as 2,048 by 2,048 pixels in measurement.
PBR supplies enable for extra practical textures by simulating how gentle interacts with totally different surfaces, corresponding to mud or steel, creating the looks of raised and lowered areas with practical gentle reflection.


The characteristic requires Firestorm 7.1.11 or newer to make use of.
Kitely is likely one of the first grids to help PBR supplies, having ported the options from the upcoming OpenSim 0.9.3 launch into their present OpenSim 0.9.2.2-based system.
“PBR isn’t but supported in all OpenSim grids,” mentioned Oren Hurvitz, Kitely co-founder and VP of R&D, within the announcement. “It is a characteristic that might be a part of OpenSim 0.9.3, however that model of OpenSim isn’t completed but so many grids — together with Kitely — are nonetheless utilizing the most recent steady launch, which is OpenSim 0.9.2.2. The explanation that Kitely can help PBR now’s that we ported the PBR options from OpenSim 0.9.3 into our model of OpenSim.”
The Kitely Market has been up to date to accommodate the brand new characteristic, with the “Textures” class renamed to “Textures and Supplies.” Retailers are suggested to say PBR utilization of their product descriptions since objects utilizing PBR supplies could not show accurately on grids that don’t help the characteristic. Alternatively, retailers can embody common textures as a fallback to make sure their merchandise look okay on all grids.
“Kitely Market is the principle market serving the hypergrid so we determined to help the most recent graphics choices from OpenSim 0.9.3 even earlier than they’ve been formally launched,” Kitely CEO Ilan Tochner advised Hypergrid Enterprise.
The replace additionally brings help for reflection probes via LSL scripting, with new PRIM_REFLECTION_PROBE parameters added to GetPrimParams and SetPrimParams features.


Whereas PBR supplies can technically be used for terrain textures, Kitely experiences encountering a number of points throughout testing. World maps will present objects utilizing PBR supplies however show solely the essential shade texture, not different PBR properties like regular maps or roughness. PBR terrain textures usually are not at the moment displayed in world maps.
For content material creators, Kitely has added a brand new “Supplies” folder to person inventories for storing PBR supplies.
Creators occupied with studying extra about creating PBR supplies seek advice from Second Life’s documentation on the subject.